Wizguy34 is right, this is a copy of Forager. I don't think there is anything original in this.
Wizguy34 is right, this is a copy of Forager. I don't think there is anything original in this.
Thank you! :)
shop randomly pops up. controls are weird.
Yeah i know..i value your opinion
Just remember this is unfinished
pretty cool sandbox game, I wish there were more objects then just shapes, being able to zoom out, an achievement menu or use the NG medals. Also how do I turn off slow mo?
- I was able to add a achievement menu, however I'm not gonna add a zoom feature until I can
make the ground and background able to be zoomed out.
- You can disable slow-motion with F.
pretty cool take on the original pong game, especially the different game modes wish there were more rounds in total.
thank you :) after the contest concludes, i'm thinking of adding a lot of content i couldn't get to because of time restraints. i'll be sure to add a round selector.
It's confusing on how the first part of the level works. Once you get past a wave of snacks they just disappear and don't go off to the sides THEN disappear. I also can't shoot at the boss battle.
I forgot to mention in the desc: the boss battle is really more of a chase scene meant to fulfill the theme of "it's coming". You're just supposed to survive. Although, I do agree with your criticisms overall. I feel like I could've done better if I had more than 8 days, but, in the context of the short development time, I'm happy with what I did. I'll try to give any future games I make more polish. Thank you for your criticisms. I think the issue of the snacks not going off to the sides before disappearing has to do with the fact that I used a script I made for 3D models for the snacks, which didn't translate well into 2D sprites. I'll try to make a new script for 2D sprites for any future pseudo-3D games.
what is goodie in da hoodie gangalang?
ima dude, dude
Human
Highland High School
was british land
Joined on 1/13/24