low quality graphics, janky physics, and you literally die when stomping on the goomba
low quality graphics, janky physics, and you literally die when stomping on the goomba
- paint which doesn't clear after exiting the program.
- dragging media player doesn't also drag the stop button
- can paint over the taskbar
- startup sound keeps playing after closing program
- only 2 apps
- Mouse curser can be seen in the top right corner and doesn't follow your mouse
- After shutting down, the programs can still be seen
honestly, you should have worked more on this game before publishing
pretty cool take on the original pong game, especially the different game modes wish there were more rounds in total.
thank you :) after the contest concludes, i'm thinking of adding a lot of content i couldn't get to because of time restraints. i'll be sure to add a round selector.
highkey is kind of repetitive and not a lot to do in this gaem
It's confusing on how the first part of the level works. Once you get past a wave of snacks they just disappear and don't go off to the sides THEN disappear. I also can't shoot at the boss battle.
I forgot to mention in the desc: the boss battle is really more of a chase scene meant to fulfill the theme of "it's coming". You're just supposed to survive. Although, I do agree with your criticisms overall. I feel like I could've done better if I had more than 8 days, but, in the context of the short development time, I'm happy with what I did. I'll try to give any future games I make more polish. Thank you for your criticisms. I think the issue of the snacks not going off to the sides before disappearing has to do with the fact that I used a script I made for 3D models for the snacks, which didn't translate well into 2D sprites. I'll try to make a new script for 2D sprites for any future pseudo-3D games.
Character moves way too slow and sometimes gets caught on invisible walls. Also the monster, which looks like an AI cacodemon, doesn't chase you when spotting the player.
I chose not to make the movement too fast, to give the player time to look around more calmly. Regarding the invisible walls you mentioned, I'll check it out. Maybe it's a bug I didn't see. And the monster was programmed to always go where the player is, so it kind of chases the player. But I'll check if I can improve its action. Thanks for the comments.
Character moves way too fast and there is a lack of depth. Also moving side to side is nonexistent. Other then that, it is a bare bones raytracer and hopefully some enemies can be added judging by the game's name.
Foundational. No Game Engine. This is the basis for something better. Once I have a basis I can just build on it, like my Text Based RPG's.
what is goodie in da hoodie gangalang?
ima dude, dude
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