shop randomly pops up. controls are weird.
shop randomly pops up. controls are weird.
Yeah i know..i value your opinion
Just remember this is unfinished
pretty cool sandbox game, I wish there were more objects then just shapes, being able to zoom out, an achievement menu or use the NG medals. Also how do I turn off slow mo?
- I was able to add a achievement menu, however I'm not gonna add a zoom feature until I can
make the ground and background able to be zoomed out.
- You can disable slow-motion with F.
pretty cool take on the original pong game, especially the different game modes wish there were more rounds in total.
thank you :) after the contest concludes, i'm thinking of adding a lot of content i couldn't get to because of time restraints. i'll be sure to add a round selector.
The music is an annoying short loop and I think it will be better if you calling the "human" something else since it doesn't not act like a human or look like one. Also everything is really jittery for some reason and sometimes clips out of the walls. It would be nice to add make to be able to spawn multiple items into the test chamber and to be able to get another human once the other one dies.
hmmmm ok i will remove the music and try to fix the items
It's confusing on how the first part of the level works. Once you get past a wave of snacks they just disappear and don't go off to the sides THEN disappear. I also can't shoot at the boss battle.
I forgot to mention in the desc: the boss battle is really more of a chase scene meant to fulfill the theme of "it's coming". You're just supposed to survive. Although, I do agree with your criticisms overall. I feel like I could've done better if I had more than 8 days, but, in the context of the short development time, I'm happy with what I did. I'll try to give any future games I make more polish. Thank you for your criticisms. I think the issue of the snacks not going off to the sides before disappearing has to do with the fact that I used a script I made for 3D models for the snacks, which didn't translate well into 2D sprites. I'll try to make a new script for 2D sprites for any future pseudo-3D games.
Character moves way too slow and sometimes gets caught on invisible walls. Also the monster, which looks like an AI cacodemon, doesn't chase you when spotting the player.
I chose not to make the movement too fast, to give the player time to look around more calmly. Regarding the invisible walls you mentioned, I'll check it out. Maybe it's a bug I didn't see. And the monster was programmed to always go where the player is, so it kind of chases the player. But I'll check if I can improve its action. Thanks for the comments.
Character moves way too fast and there is a lack of depth. Also moving side to side is nonexistent. Other then that, it is a bare bones raytracer and hopefully some enemies can be added judging by the game's name.
Foundational. No Game Engine. This is the basis for something better. Once I have a basis I can just build on it, like my Text Based RPG's.
There is no incentive to keep playing, nothing to unlock. There is also no indication when something is bought.
Thanks for your honest feedback! I have updated the game.
my ky dosn't work
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riddle school
Joined on 1/13/24